Rules

Rules

Weapons & Damage:

-       One Handed Swords (total length being less than 36 inches), Daggers, and Hand Axes – all do one point of damage.

-       Two Handed Swords (total length being more than 36 inches, and wielded with both hands), Poleaxes, Polearms, Spears, and Halberds – all do two points of damage.

-       Arrows from Bows and Crossbows – all do three points of damage.

-       Hits with the non-bladed portion of a polearm, do not count as hits.

-       All two-handed weapons must be wielded with both hands in order to count for two points of damage.

-       All weapons and shields must be made by a professional manufacturer. No home-made, boffer, or modified weapons will be allowed. They must be foam-latex, or foam injection-molded.

-       The max draw weight on all bows must be between 28 and 35 pounds. No modern compound bows will be permitted.

-       All arrows must be IDV “low speed”, or sponge tip.

-       Non-valid hit locations include - head/neck, feet, hands, and groin.

While in Combat:

-       Call “Stop Fight!” if an injury or safety concern arises.

-       Move out of the combat area if you are “killed” and make your way to the designated re-spawn point.

-       No weapon grabbing, or trapping.

-       Do not physically strike you opponent with your hands, feet, or body.

-       No shield bashing.

-       Do not pick up weapons that are not your own (with the exception of arrows that have been fired.)

-       No weapon throwing.

-       Do not engage in combat within buildings, or around tents.

-       Do not strike non-combatants!

Archery:

-       No blind firing.

-       Maintain a safe distance of at least 6 feet.

-       Return all arrows to the designated drop point and exchange them for your own arrows after each battle.

-       Check all arrows for safety concerns before firing during battle.

(ex. broken shafts, missing foam, broken nocks, or torn fletching.)

-       Do not shoot point blank at people or shields.

Armor & Hit points:

-       We use an overall point-based system.

For example, if you have 5 total HP, and you take 3 hits to your right arm, and 1 hit to your chest, you are now down to 1 HP. The next legal hit you take to any part of your body you are down until you make it to your re-spawn point.

-       Everyone has 1 Life Point; this is with no armor.

-       Players have a max of 7 HP, and 1 Life Point.

-       Players may wear all bellow listed armor for aesthetic reasons, but you will be maxed out at 7 HP.

Torso armor makes up the bulk of your HP.

-       Padded Leather = 1 HP

-       Chainmail = 2 HP

-       Plate = 3 HP

Added armor means added HP.

-       Added Bracers of any kind = 1 HP

-       Added Greaves of any kind = 1 HP

-       Wearing a Helmet (metal only) = 1 HP

-       Wearing a Gambeson = 1 HP

You may combine armors to “stack” HP, with restrictions.

-       You cannot combine heavy armor. (Plate and Chainmail)

-       You can only benefit from two armors at the same time.

(Plate and Gambeson, Leather and Gambeson, Leather and Chainmail, etc.)