Rules
Weapons & Damage:
- One Handed Swords (total length being less than 36 inches), Daggers, and Hand Axes – all do one point of damage.
- Two Handed Swords (total length being more than 36 inches, and wielded with both hands), Poleaxes, Polearms, Spears, and Halberds – all do two points of damage.
- Arrows from Bows and Crossbows – all do three points of damage.
- Hits with the non-bladed portion of a polearm, do not count as hits.
- All two-handed weapons must be wielded with both hands in order to count for two points of damage.
- All weapons and shields must be made by a professional manufacturer. No home-made, boffer, or modified weapons will be allowed. They must be foam-latex, or foam injection-molded.
- The max draw weight on all bows must be between 28 and 35 pounds. No modern compound bows will be permitted.
- All arrows must be IDV “low speed”, or sponge tip.
- Non-valid hit locations include - head/neck, feet, hands, and groin.
While in Combat:
- Call “Stop Fight!” if an injury or safety concern arises.
- Move out of the combat area if you are “killed” and make your way to the designated re-spawn point.
- No weapon grabbing, or trapping.
- Do not physically strike you opponent with your hands, feet, or body.
- No shield bashing.
- Do not pick up weapons that are not your own (with the exception of arrows that have been fired.)
- No weapon throwing.
- Do not engage in combat within buildings, or around tents.
- Do not strike non-combatants!
Archery:
- No blind firing.
- Maintain a safe distance of at least 6 feet.
- Return all arrows to the designated drop point and exchange them for your own arrows after each battle.
- Check all arrows for safety concerns before firing during battle.
(ex. broken shafts, missing foam, broken nocks, or torn fletching.)
- Do not shoot point blank at people or shields.
Armor & Hit points:
- We use an overall point-based system.
For example, if you have 5 total HP, and you take 3 hits to your right arm, and 1 hit to your chest, you are now down to 1 HP. The next legal hit you take to any part of your body you are down until you make it to your re-spawn point.
- Everyone has 1 Life Point; this is with no armor.
- Players have a max of 7 HP, and 1 Life Point.
- Players may wear all bellow listed armor for aesthetic reasons, but you will be maxed out at 7 HP.
Torso armor makes up the bulk of your HP.
- Padded Leather = 1 HP
- Chainmail = 2 HP
- Plate = 3 HP
Added armor means added HP.
- Added Bracers of any kind = 1 HP
- Added Greaves of any kind = 1 HP
- Wearing a Helmet (metal only) = 1 HP
- Wearing a Gambeson = 1 HP
You may combine armors to “stack” HP, with restrictions.
- You cannot combine heavy armor. (Plate and Chainmail)
- You can only benefit from two armors at the same time.
(Plate and Gambeson, Leather and Gambeson, Leather and Chainmail, etc.)